About Lesson
14.1 Graphics concepts
14.2 Input devices and techniques
14.3 Basic raster graphics algorithms and primitives
14.4 Scan conversion
14.5 Graphics hardware
14.6 2D geometrical transformations and viewing
14.7 3D geometry and viewing
14.8 Hierarchical modeling
14.9 Projections
14.10 Hidden surface removal
14.11 Shading and rendering